
The Escalation Programmers Come From A Completely Different Background, And The Codebase Is All Stl This, Boost That, Fill-up-the-property List, Dispatch The Event, And Delegate That. I Had Been Harboring Some Suspicions That Our Big Codebases Might Benefit From The Application Of Some More Of The Various “modern” C++ Design Patterns, Despite Seeing Other Large Game Codebases Suffer Under Them. I Have Since Recanted That Suspicion.
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The Escalation Programmers Come From A Completely

John Carmack
The Escalation Programmers Come From A Completely Different Background, And The Codebase Is All Stl This, Boost That, Fill-up-the-property List, Dispatch The Event, And Delegate That. I Had Been Harboring Some Suspicions That Our Big Codebases Might Benefit From The Application Of Some More Of The Various “modern” C++ Design Patterns, Despite Seeing Other Large Game Codebases Suffer Under Them. I Have Since Recanted That Suspicion.
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