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Free-form Games In Which The Player Can Make Choices About What The Game Is Going To Be, Become A Kind Of Gaming Equivalent Of The Narrative Possibility.
-Salman Rushdie
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Free-form Games In Which The Player Can

Salman Rushdie
Free-form Games In Which The Player Can Make Choices About What The Game Is Going To Be, Become A Kind Of Gaming Equivalent Of The Narrative Possibility.
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